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The Art of Interface |
Article 14EGE — embedded graphics engineCategory. Embedded graphics firmware development.
Description. 2D graphic engine for embedded applications.
Reference. EGE in production — Automotive digital LCD dashboards.
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1. Introduction to EGEEGE stands for embedded graphics engine. The graphics engine is an effective solution for automotive and industrial embedded devices where graphics performance and quality at low cost is essential requirement. The core of the engine is smart mathematics that allows to build smooth and semitransparent graphics of RGBA format with minimal processor time consumption. The engine itself is represented by a set of modules, everyone of which shaped for effective performance in predefined graphic operations. EGE is written in C++ and implemented as standalone cross-platform library that does not need any additional modules or even OS. 2. Usage example — automotive digital LCD dashboardThe core idea behind EGE is thorough speed optimization for fast graphics rendering and high performance. As result of optimization the refresh rate of 50 Hz is easily achievable for graphics boards of medium complexity without using of hardware acceleration. In the picture below — fig. 1 — you can see an automotive digital dashboard prototype with the following characteristics:
3. EGE engine structureEGE engine consists of the following modules — fig. 2:
Core is responsible for fast graphics rendering that includes building pixel regions and lines, blending colors, rotating bitmaps and antialiasing. Indicators contain displaying and speed-up logic for gauges of predefined type. All RGBA bitmaps for a board can be stored in a common file. As option only pixels with nonzero alpha-channel can be stored so that the final size of the graphics storage is quite small. Thus, there a storage processor is present in the library that is responsible for loading bitmaps from the storage. To position and define indicators properties there will be included a configuration script processor. The script itself is intended to be represented by INI-like text file. Library functionality is intended to be exposed to the user through OpenGL-like C interface. Fig. 2. EGE graphics engine structure.5. To learn moreDetails on our service for automotive industry:
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